Devlog Prototype Version 2.0 Release
G.0 Blast » Devlog
Prototype Version 2.0 Release Notes:
New Features:
- New Energy Bar
- (we gave the player an energy bar which is your overall player health + the amount of boost the player has available)
- Sharp Turning
- (Now the player can use the top right and left bumpers to rotate the ship 90 degrees to the left and right)
- Added Collision to the First Level
- (there were spots where players could pass through, all of those open areas have been patched)
- Boost UI Feedback
- (We have added a Boost Pickup slot that informs the player when they pick up a boost powerup they know that they have one available to use)
- Added a Win/Lose State
- (Players now will know whether or not they passed the level)
- Added a Restart Feature
- (When the player either crashes, is out of energy, or does not reach the end of the level in time, the player can restart the level over again)
- Added a Timer Feature
- (This is one of our game's core aspects; the timer informs the player how much time to reach the end of the first level since our game is a "Time Trial" Race!)
- Energy Rings
- (restores Energy to the player's Energy Bar)
Improvements:
- New Controls Layout
- (based on feedback from the last round of playtesting players we simplified the player controls)
- Allowing the player to pass through pickups instead of having to shoot them
- Improved Bullet Color
- (players said that the bullets seemed too dark so we made them a bright neon green)
- (players said that the bullets seemed too dark so we made them a bright neon green)
- Improved Accuracy of the Player Reticle
- (The Reticle was not as accurate in Version 1.0 Release)
- (The Reticle was not as accurate in Version 1.0 Release)
- Added Collision to the First Level
- (there were spots where players could pass through, all of those open areas have been patched)
- (there were spots where players could pass through, all of those open areas have been patched)
- Adjusted Track Layout
- (In Version 1.0 Release, the track was a circle that went in an endless loop, the First Level now has different directions and obstacles that the player has to navigate through)
- (In Version 1.0 Release, the track was a circle that went in an endless loop, the First Level now has different directions and obstacles that the player has to navigate through)
- Gradual Deceleration
- (In Verison 1.0 Release, when the player lets go of the gas button, the player would come to an abrupt stop, now they come to a gradual stop)
- (In Verison 1.0 Release, when the player lets go of the gas button, the player would come to an abrupt stop, now they come to a gradual stop)
Assets:
- First Track Level
- (we have removed the small "Demo Track" from Version 1.0 Release and replaced it with the First Level
- Main Player Ship
- (we have removed the "placeholder" ship and replaced it with the new final model)
- Boost Model
- (In Version 1.0 Release, the boost pickups were just holographic spheres, now within the spheres is the Boost Pickup model to inform the player better what the sphere does)
- Controls Screen
- (Before the player starts, a screen shows all the basic controls for the player so they can jump right in and play!)
Road Map for Prototype Version 3.0 Release:
- Add Engine Trails to ship engines
- Sound Effects
- Score System (Best Score based on objects destroyed, boost left over, and overall time)
- Music
- Explosion when the player crashes or runs out of Energy
- Barrel Roll Feature
- More Coming Soon.....
Get G.0 Blast
G.0 Blast
G.0 Blast! Shoot aliens and a race against the clock in this cosmic time trial!
Status | Prototype |
Author | MagnetoMagic |
Genre | Racing |
Tags | 3D, Controller, Space, time-trial |
Languages | English |
More posts
- Devlog Prototype Version 3.5 ReleaseMay 08, 2024
- Devlog Prototype Version 3.0 ReleaseApr 29, 2024
- Credits:Feb 19, 2024
- Devlog Prototype Version 1.0 ReleaseFeb 19, 2024
Leave a comment
Log in with itch.io to leave a comment.