Devlog Prototype Version 3.0 Release


Prototype Version 3.0 Release Notes:

 New Features:

  • Main Menu
    • (we have added a main menu to display the game title)
  • New Track Level
    • (we have added a new level for the more hardcore players)
  • Track Selection Option
    • (we have added the option for players to select between our "Easy" and "Hard" Tracks
  • Objective Screen
    • (we added an objective screen to inform the player what the goal of the game is)
  • Countdown at the start of the race
    • (we have added a countdown to the start of both levels)
  • Score Data Calculation
    • (we have added a score system that displays when you win the race)
      • The score is calculated by:
        • Number of Ships Destroyed
        • Energy Restored through Energy Rings
        • Total Energy Left
  • Engine Trails
    • (we have added afterburner trails for the ship to increase player immersion in flying)
  • Energy Ring Trail
    • (we have added a trail that follows the edge of the energy rings to show importance)
  • Sound Effects
    • (we have added sound effects to player interactions)
      • Sound effects added include:
        • Shooting Laser Cannons
        • Alien Ship Explosion 
        • Energy Tank 
          • (when the player starts to run low on energy an alert sound starts to play)
  • Music Soundtracks
    • (we have added music soundtracks for the main menu while Idle and music for when players are playing)
  • New Explosion Particle Effects
    • (we have replaced the old explosion particle effects with a new more realistic style)
  • UI Animations
    • (we have added some life to important aspects of gameplay)
      • UI Animations have been added to:
        • Countdown at the Start of the Race
        • Total score at the End of the Race when you win
        • Boost Pick up 
        • Menu Interactions

Improvements:

  • Adjusted placement of UI
    • (we have moved all the UI elements toward the bottom of the screen to increase player immersion)
  • Adjusted Tube Track material
    • (we have adjusted the Tube Track Color and added a scratched glass material to give players a better sense of where the edge of the wall is)
  • Added Subtle Lighting to the Main Player Shuttle
    • (we have added some subtle lighting to showcase more detailed work done on the ship model) 
  • Reset Level Chosen
    • (we have added the option to restart the current level if you lose)
  • Updated Objective Screen
    • (we have simplified the objective to be less lengthy of a read and made it into four concise statements)
  • Adjusted Collision on UFO Ship
    • (players would collide too frequently when not directly hitting the UFOs. We adjusted the colliders so now you are less likely to collide with the UFOs from a greater distance)
  • Adjusted Color of Wall Blockers
    • (we have adjusted the color of the walls that players have to navigate through the tunnel to make it easier to see where you need to fly through)
  • Improved Reticle Spawnpoint
    • (we improved the reticle spawn point. It no longer spawns on top of the player) 

Assets:

  •  UFO ship
    • (we replaced the cylinders with the UFOs to fit the space theme)
  • Guide Arrows
    • (we added guide arrows on the outside of the track so when the player dies they can make sure they are heading in the correct direction)

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